Rome Total War Descr Strat Original File

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Use a text editor to edit the 'descrstrat' file in the 'activisionrome - total. It will be a huge data source for unit information, were you can edit the units to your.

Welcome to!A subreddit for all of those who love the Total War series. Hey guys,Here's how to mod your game really quick to destroy farms. I'm using vanilla Rome Total War patched to 1.5. I hate taking over cities and having their farms upgraded and getting excessive squalor. One way I managed it was to just let them revolt and exterminate, but this way is better. You will need to mod two files.File Oneexportdescrbuildings.txtC:Program Files (x86)ActivisionRome - Total WarDataOpen it up.

Rome: total war regions

Search for hinterlandfarms and replace it with just farms. There is only one location where you have to make this change.File Twodescrstrat.txtC:Program Files (x86)ActivisionRome - Total WarDataworldmapscampaignimperialcampaignOpen it.

Again, search for hinterlandfarms and replace it with just farms. In this case however, there are 28 locations to make changes. Using notepad, go Edit - Replace to make the necessary changes (thanks to ILOVELSD for pointing this out).Here are in-game screenshots from a new campaign before and after I destroyed a farm.BeforeAfterFiles DownloadHere are the files to download if you just want to copy and paste into your game directory. 500 illegal port command ftp.

Please make backups before hand just in case.NotesIf you have an already existing save game and use this, then when you reload your game, every farm in every city will start out destroyed. I'm not sure why, but I recommend using this only if you're going to start a new game!. Thanks!I try to do that, but for some reason the enemy never seems to want to attack me head on, so I have to find a way to lure them in the phalanx line. Either horses or skirmishers. It works, but many times the cavalry/skirmishers just get stomped and it ends up in a melee mess where I have to rush in the phalanx.The worst so far is those cities with the really narrow roads, the phalanx for some reason doesn't survive long, and the cavalry cant surround them at all. They do their job, but sooo many horses dead. And their cavalry will pursue my cav but as soon as they see my spear wall trap they just stop and back up.

I managed to make them fall in the trap today by alternating run/walk on the cavalry I was using as bait, it's costly but it worked.Do you have any tips on fighting in cities? I'm almost tempted to autobattle them, they are such a pain in the ass, not fun.The best fights so far are in open field, I just demolished a full roman army, something like 8 velites, 8 hastati, a couple of triari and general/equites just using light lancers (7 units i think) and my general. Cities have natural level of population.

Anything above that produces squalor.Squalor gives penalties to growth and happiness - so cities will keep growing until squalor penalty counteracts all other growth factors.Unfortunately this means that anything that makes cities grow will also make it unhappy (eventually).In Rome remote large cities were so rebellious it was impossible to keep them happy, you needed to let them rebel and massacre the population every now and then. It was pretty stupid.In M2 happiness penalty due to squalor is capped at -80% (moddable), while growth penalty works normally, so this problem doesn't exist at all.

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If notability cannot be established, the article is likely to be, or.Find sources: – ( August 2015) Rome Total RealismRome: Total Realism TeamRome: Total Realism Development TeamRome: Total Realism Development TeamRome: Total War, Rome: Total War Barbarian Invasion,ReleaseMode(s)andRome: Total Realism (or RTR) is a complete modification pack originally created by the Total War Center user GaiusJulius for the, intended to rectify historical inaccuracies in the original game. The mod has been featured in several major gaming sites and magazines, such as,. Recent versions of RTR include: Grand Campaign, which uses the newer (expansion to Rome: Total War) engine. The mod further improves historical accuracy and introduces new game-play concepts. The last RTR VII series patch was released in 2012. Contents.Description Although the original game was extremely successful and has been used to animate several historical TV programs (including the tactical simulation ), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, who admitted the inclusion of numerous and inaccuracies in order to improve experience.

The mod developers thus sought to include new playable factions; improvements to units and battle experience on the tactical map; more realistic recruitment limits and improvements to the main campaign map.Since the mod's original release, the RTR Team has released several more mods in a series called RTR-VII. The first, Rome Total Realism VII: The Iberian Conflict (TiC), focuses on the struggles of to conquer the Iberian Peninsula, setting against. The second release, Rome Total Realism VII: Fate of Empires (FoE), expands upon TiC to include the rest of the Western Mediterranean, including Italy, North Africa, Sicily and Southern Gaul. It starts in 280 BC, when invades Italy to try and bring about the end of Rome. What happens after that is for the player to decide.

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The final expansion,: Grand Campaign (RTR VII: GC) expands on FoE to include the rest of Gaul, Greece, the Balkan areas, and part of Asia Minor. It aims to max out the capabilities of the RTW Engine.See also.References.